

Unlike the werewolves, the control they exercise over their lycanthropic nature is a gift from the wind spirit, Stribog, obtained through intimate rituals and months of transformation and meditation. Under no circumstances will the Keepers of the Feather offer to spread their lycanthropy to a player. A pair of wereravens in hybrid form can provide an emergency airborne evacuation to any single PC.

Any physical aid they provide will be limited to tactics and mobility alone. The Keepers’ central goal is the maintenance and expansion of their intelligence network should the players fail, the Martikovs and their allies will do their best to retrieve their gear, consolidate their findings, and prepare for the next group of adventurers. The players are not the first adventurers that the Keepers have assisted, and the Keepers would rather they not be the last. However, because Amari knew the truth, Davian has given his word to aid them. The Keepers of the Feather are hesitant to reveal their lycanthropic nature, or to commit to physically fighting alongside the party. At this stage, the players will be able to use the Keepers to send messages around the region, scout out dangerous locations, and receive occasional updates of current events elsewhere in Barovia.

They will present themselves as a secret society that opposes Strahd, training ravens as messengers and spies.
